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DESIGNING FOR PLAYFUL EXPERIENCES IN OPEN-ENDED INTELLIGENT PLAY ENVIRONMENTS
Linda de Valk, Pepijn Rijnbout, Tilde Bekker, Berry Eggen, Mark de Graaf, Ben Schouten
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SHAPES, MARBLES AND PEBBLES: TEMPLATE-BASED CONTENT CREATION FOR LOCATION-BASED GAMES
Richard Wetzel, Lisa Blum, Audrius Jurgelionis, Leif Oppermann
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THE HABITS OF PLAYING AND THE REASONS FOR NOT PLAYING EXERGAMES: AGE DIFFERENCES IN FINLAND
Tuomas Kari, Markus Makkonen, Panu Moilanen, Lauri Frank
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PROVIDING COMMUNITY AND COLLABORATION SERVICES TO MMOG PLAYERS
George Adam, Christos Bouras, Vaggelis Kapoulas, Andreas Papazois
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DESIGN AND IMPLEMENTATION OF GAMES USING MODERATELY OPEN MULTI-AGENT SYSTEMS
Alejandro Garcés, Miguel Chover, Aldo Garcés-Matilla, Alejandro Pacheco-Morales
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TOWARDS A CONCEPTUAL MODEL FOR ADAPTIVITY IN SERIOUS GAMES
Damir Ismailovi?, Barbara Köhler, Juan Haladjian, Dennis Pagano, Bernd Brügge
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THE SQUARE DANCE FRAMEWORK - A FRAMEWORK APPROACH FOR MODULE-BASED SERIOUS GAMES
Alexander Waldmann, Juan Haladjian, Damir Ismailovi?, Bernd Brügge
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A FRAMEWORK FOR GAME TUNING
Juan Haladjian, Frank Ziegler, Blagina Simeonova, Barbara Köhler, Paul Muntean, Damir Ismailovi?, Bernd Brügge
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USER PROFILES FROM PUZZLE GAMES
Juan Feldman, Ariel Monteserin, Analía Amandi
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DEVELOPING A SERIOUS GAME FOR CHILDREEN WITH HEMOPHILIA
Roberta Mayumi Matsunaga, Marcos Augusto Francisco Borges
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A PERVASIVE VIRTUAL COACH TO SUPPORT THE DEVELOPMENT OF HEALTHY LIFESTYLE
Mateus David Finco, Eliseo Berni Reategui, Marsal Branco, Milton Antonio Zaro
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