Title:
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TOWARDS A CONCEPTUAL MODEL FOR ADAPTIVITY IN SERIOUS GAMES |
Author(s):
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Damir Ismailovi?, Barbara Köhler, Juan Haladjian, Dennis Pagano, Bernd Brügge |
ISBN:
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978-972-8939-75-5 |
Editors:
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Katherine Blashki |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Serious Game, Adaptivity, E-Learning |
Type:
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Short Paper |
First Page:
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59 |
Last Page:
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62 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In serious games, learning happens intrinsically while playing and the learning process is based on exploration and experience. Serious games are based on goals, rules, challenge, and interaction with a game world based on a virtual environment. A major goal in modern serious games is to provide adaptivity to the learner. This paper presents a review of literature about adaptivity approaches in both e-Learning and serious games. We argue that the problem in adaptivity approaches for serious games is that they are based on e-learning approaches, where the adaptivity for the game environment is not related to learning content. We conclude that in adaptivity of serious games there is no approach that adapts the game environment based on learning content and that there is no connection between both. We provide a conceptual model that extends e-learning approaches with the concept of the game environment and additionally connects the game environment and game elements with learning content. |
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