Title:
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SHAPES, MARBLES AND PEBBLES: TEMPLATE-BASED CONTENT CREATION FOR LOCATION-BASED GAMES |
Author(s):
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Richard Wetzel, Lisa Blum, Audrius Jurgelionis, Leif Oppermann |
ISBN:
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978-972-8939-75-5 |
Editors:
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Katherine Blashki |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Location-based, in-situ, web-based, game, authoring, data structure, model, template, markup |
Type:
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Full Paper |
First Page:
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11 |
Last Page:
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20 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper presents the TOTEM framework for supporting the content creation and structuring for location-based games. Shapes (templates), Marbles (instances) and Pebbles (raw data) build the conceptual background while two integrated tools support the overall workflow: TOTEM.Designer, a web-application that allows for desktop-based authoring and TOTEM.Scout, a mobile app that allows for in-situ authoring. The TOTEM framework supports different user roles and allows inexperienced users to collect and create content. All data can be exported and easily added to external games. |
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