Title:
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THE SQUARE DANCE FRAMEWORK - A FRAMEWORK APPROACH FOR MODULE-BASED SERIOUS GAMES |
Author(s):
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Alexander Waldmann, Juan Haladjian, Damir Ismailovi?, Bernd Brügge |
ISBN:
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978-972-8939-75-5 |
Editors:
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Katherine Blashki |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Serious Game Engineering, Adaptivity, Framework |
Type:
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Short Paper |
First Page:
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63 |
Last Page:
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66 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In educational serious games, learning is encouraged through gaming experience. A major goal in modern serious games is to dynamically adapt the learning content to the player, in order to enrich the learning experience. This paper presents a framework for the development of module-based games, used throughout a project at the Technical University Munich for the development of a serious game composed of multiple mini-games. It defines and attempts to bridge the conceptual gap between classical game and serious game development. For this purpose, it employs elements from the game development domain as well as state of the art technologies for feedback through adaptivity. |
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