Title:
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A FRAMEWORK FOR GAME TUNING |
Author(s):
|
Juan Haladjian, Frank Ziegler, Blagina Simeonova, Barbara Köhler, Paul Muntean, Damir Ismailovi?, Bernd Brügge |
ISBN:
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978-972-8939-75-5 |
Editors:
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Katherine Blashki |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Game tuning; game balancing; game prototyping. |
Type:
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Short Paper |
First Page:
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67 |
Last Page:
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71 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The increasing complexity of current game projects highlights the need for new tools and working methodologies to support the games engineering process. We make use of the mobile touch technology as a way to improve communication and encourage collaborative work between the different parts involved in the game project (developers, usability testers, end-users). This paper presents a framework for quickly balancing and tuning games, followed by a quasi-experimental study that demonstrates its advantages with respect to traditional game tuning approaches. |
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