Home Digital Library Visit Digital Library Conference Proceedings IADIS International Conference Game and Entertainment Technologies - GET IADIS International Conference Game and Entertainment Technologies 2011 (part of MCCSIS 2011)
Digital Library

cab1

 
cover  COVER - GET2011
cover  FRONT MATTER - GET2011
cover  WEMAKEWORDS – AN ADAPTIVE AND COLLABORATIVE SERIOUS GAME FOR LITERACY ACQUISITION
Damir Ismailovi?, Dennis Pagano, Bernd Brügge
cover  EFFECTIVE POSE PRESENTATION & DEMONSTRATION IN EXERGAMES
Kaitlyn Fox, Anthony Whitehead
cover  ARE YOU A GAMER? A QUALITATIVE STUDY CONCERNING THE PARAMETERS USED TO CATEGORIZE CASUAL AND HARDCORE GAMERS
Jan Henk Annema, Yorick Poels, Mathijs Verstraete, Mieke Van Gils, Bieke Zaman
cover  THE IMPLEMENTATION OF EMOTIONS IN A SOCIAL STRATEGY GAME
Weiqin Chen, Christoph Carlson, Mathias Hellevang
cover  THE GAMES FLICKRITES PLAY: AN INVESTIGATION OF FLICKR-BASED GAMING ACTIVITY WITH SPECIAL FOCUS ON OPPORTUNITIES FOR EXPLORATORY INTERACTION
Amalia Kallergi, Fons J. Verbeek
cover  FRAME SELECTION FOR AUTOMATIC COMIC GENERATION FROM MUSEUM PLAYLOG IN METAVERSE
Ruck Thawonmas, Tomonori Shuda
cover  LOW-COST SOLUTIONS FOR MAKING HANDS-FREE VIDEO GAMES
Long K. Huynh, Scott A. King
cover  A PRACTICAL APPROACH TO INTRODUCE STORY DESIGNERS TO PLANNING
Steve Hoffmann, Ulrike Spierling, Georg Struck
cover  DEVELOPMENT OF A CONCEPTUAL FRAMEWORK FOR SUPPORTING GENDER INCLUSIVITY IN GAMES
Roziana Ibrahim, Gary B Wills, Lester Gilbert
cover  AM I THE FASTEST CHARACTER TO POINT (X, Y)? GETTING A QUICK AND PRECISE ANSWER
Vadim Kyrylov
cover  AVOL – AUDIOVISUAL ONLINE: PLAYING WITH INTERACTIVE SOUND VISUALIZATION
Nuno N. Correia
cover  ADAPTIVITY IN STORY-DRIVEN SERIOUS GAMES
Barbara Koehler, Damir Ismailovic, Dennis Pagano, Bernd Brügge
cover  OPENNESS AS A METHOD FOR GAME EVOLUTION
Kemal Isitan, Timo Nummenmaa, Eleni Berki
<< Start < Prev 1 2 Next > End >>

Social Media Links

Search

Login