Title:
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OPENNESS AS A METHOD FOR GAME EVOLUTION |
Author(s):
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Kemal Isitan, Timo Nummenmaa, Eleni Berki |
ISBN:
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978-972-8939-50-2 |
Editors:
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Katherine Blashki |
Year:
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2011 |
Edition:
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Single |
Keywords:
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Free/Open Source Software (FOSS); Closed Source Software (CSS); Software Games Specification and Implementation |
Type:
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Short Paper |
First Page:
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100 |
Last Page:
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104 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The social impact of games to players and developers, software quality and game labour are cornerstones of a software game production model. Openness is, naturally, a significant factor for games evolution, overall acceptance and success. The paper authors focus on exploring these issues within the proprietary (closed) and non-proprietary (free/open) source types of software development. The authors identify developmental strengths and weaknesses for the (i) game evolution; (ii) game developers and (iii) game players. The main focus of the paper is on development that is done after the first release of a game with the help of add-ons. Concluding, there are suggestions for a more open and collaborative thinking and acting process model of game evolution that could benefit both types of development and all stakeholders involved. This process can integrate quality features from open and traditional development suitable for game construction. |
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