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SEMI AUTONOMOUS CAMERA CONTROL IN DYNAMIC VIRTUAL ENVIRONMENTS
Marcel Klomann, Jan-Torsten Milde
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IMPROVEMENT AND EVALUATION OF VEGETATION INTERACTION GAME
Akiko Deguchi, Yoshiaki Takeda, Fusako Kusunoki, Midori Tanaka, Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto
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RESEARCH AS A LEARNING EXPERIENCE CASE INSOMNIAGAME
Leila Stenfors, Aliisa Sinkkonen, Tuomas Sinkkonen
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SERIOUS GAMES IN PSYCHOLOGY CASE STUDY
Agnieszka Szczesna, Tomasz Grudzinski, Jakub Grudzinski
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THE PSYCHOSOCIAL DIMENSION OF VIDEOGAME USAGE IN CHILDHOOD: A STUDY IN GREECE
Pilitsis Savvas, Digkas Christos, Bousiou-Makridou Despoina, Tsopoglou Stavros
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THE AUDITORIUM PAC-MAN USES OF A GAME CULTURAL HISTORY
Jaakko Suominen, Petri Saarikoski, Aliisa Sinkkonen, Tuomas Sinkkonen, Leila Stenfors
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USING GAME ELEMENTS TO MOTIVATE ENVIRONMENTALLY REPONSIBLE BEHAVIOUR
Willem Willemsen, Jun Hu, Gerrit Niezen, Bram Van der Vlist
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XENUBI: THE DEVELOPMENT OF A CHEMISTRY EDUCATIONAL GAME FOR MOBILE PHONES
Marcelo Leandro Eichler, Gabriela Trindade Perry, Gustavo Fritsch
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