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Title:      THE PSYCHOSOCIAL DIMENSION OF VIDEOGAME USAGE IN CHILDHOOD: A STUDY IN GREECE
Author(s):      Pilitsis Savvas, Digkas Christos, Bousiou-Makridou Despoina, Tsopoglou Stavros
ISBN:      978-972-8939-50-2
Editors:      Katherine Blashki
Year:      2011
Edition:      Single
Keywords:      Videogames, psychosocial dimension, students, parental involvement
Type:      Reflection Paper
First Page:      133
Last Page:      136
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      It is widely accepted that differences exist among videogames and classic games that are played by children. Given the characteristics of childhood (a child is not a young adult) research questions have been raised with regards to the sensitive relationship between videogames and children. This paper is an attempt to study the psychosocial dimension of videogame use in a sample of Greek students 10 to 12 years old.
   

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