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Title:      MAXIMIZING USER COMFORT & IMMERSION A GAME DESIGNERS GUIDE TO 3D DISPLAYS
Author(s):      Jens Ogniewski
ISBN:      978-972-8939-50-2
Editors:      Katherine Blashki
Year:      2011
Edition:      Single
Keywords:      User comfort, stereoscopy, computer games
Type:      Reflection Paper
First Page:      145
Last Page:      148
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Recent months have seen the introduction of several solutions to introduce stereoscopic vision to computer games. Although the technical aspects are all well understood, design approaches taking human factors and view quality into account have yet to be developed. This paper give a short introduction in the area, an overview of the already published work in the area of autostereoscopic vision for both computer games and video, as well as useful hints for the game designer and a few first design principles.
   

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