Title:
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MAXIMIZING USER COMFORT & IMMERSION A GAME DESIGNERS GUIDE TO 3D DISPLAYS |
Author(s):
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Jens Ogniewski |
ISBN:
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978-972-8939-50-2 |
Editors:
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Katherine Blashki |
Year:
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2011 |
Edition:
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Single |
Keywords:
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User comfort, stereoscopy, computer games |
Type:
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Reflection Paper |
First Page:
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145 |
Last Page:
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148 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Recent months have seen the introduction of several solutions to introduce stereoscopic vision to computer games. Although the technical aspects are all well understood, design approaches taking human factors and view quality into account have yet to be developed. This paper give a short introduction in the area, an overview of the already published work in the area of autostereoscopic vision for both computer games and video, as well as useful hints for the game designer and a few first design principles. |
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