Title:
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THE IMPLEMENTATION OF EMOTIONS IN A SOCIAL STRATEGY GAME |
Author(s):
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Weiqin Chen, Christoph Carlson, Mathias Hellevang |
ISBN:
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978-972-8939-50-2 |
Editors:
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Katherine Blashki |
Year:
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2011 |
Edition:
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Single |
Keywords:
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Emotion, agent, game design, strategy game, OCC-model |
Type:
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Full Paper |
First Page:
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27 |
Last Page:
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34 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Existing research shows that emotions affect the decision making of the agent and make it appear more human-like. This paper presents the development of an Emotion Module in StateCraft, a software version of the social strategy board game Diplomacy, with aims to add emotion to agents in order to make the agent more believable and fun to play with. Based on the OCC-model we conducted interviews with players in order to identify what emotions are experienced in the game. These emotions are then mapped onto the OCC-model and implemented in the agent. |
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