Title:
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ADAPTIVITY IN STORY-DRIVEN SERIOUS GAMES |
Author(s):
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Barbara Koehler, Damir Ismailovic, Dennis Pagano, Bernd Brügge |
ISBN:
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978-972-8939-50-2 |
Editors:
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Katherine Blashki |
Year:
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2011 |
Edition:
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Single |
Keywords:
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Serious Game, Learning, Knowledge Space Theory, Story, Adaptivity |
Type:
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Short Paper |
First Page:
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95 |
Last Page:
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99 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Learning is an important part of our society and the search for good learning tools and environments is an ongoing debate. Serious Games are often suggested as they are able to promote active and reflective learning (Conle 2003, Eisner 1997). However efficiently creating effective serious games is hard. On one hand they should be tailored to the learners needs in every possible way, on the other hand they should tell a story that goes hand in hand with the content taught. Therefore changing the content directly results in a need for changing the story. Doing this without breaking the narrative can be very hard. In this paper a model for representing stories is suggested that allows for selecting the best learning path based on inferences made about the learner with the Knowledge Space Theory. |
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