Title:
|
EFFECTIVE POSE PRESENTATION & DEMONSTRATION IN EXERGAMES |
Author(s):
|
Kaitlyn Fox, Anthony Whitehead |
ISBN:
|
978-972-8939-50-2 |
Editors:
|
Katherine Blashki |
Year:
|
2011 |
Edition:
|
Single |
Keywords:
|
Exergaming, interface design, visual feedback, Game design, Sensor network, Human-Computer Interaction. |
Type:
|
Full Paper |
First Page:
|
11 |
Last Page:
|
18 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
Immersive, full-body active games are gaining popularity in the industry as both a form of entertainment, and a contributing aid in combating the numerous health problems faced by our increasingly obese society through physical activity. In our experience, the biggest issue with active pose-based games is the difficulty in effectively communicating a 3-dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. In a traditional setting, like a yoga class, a physically present moderator would provide coaching to participants who struggled with pose reproduction. However, for obvious reasons, this cannot be implemented in a computer-based training setting. In this work, we present potential methods of providing visual feedback to end users in an effort to effectively and accurately communicate full-body poses for user-replication, without the need for a physically-present coach or moderator. We examine types and levels of feedback using an on-body sensor network system, and address the challenges and issues that arise throughout the process, such as communication barriers, overstimulation (too much feedback), and the inability to decipher pose depth. |
|
|
|
|