Title:
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FRAME SELECTION FOR AUTOMATIC COMIC GENERATION FROM MUSEUM PLAYLOG IN METAVERSE |
Author(s):
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Ruck Thawonmas, Tomonori Shuda |
ISBN:
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978-972-8939-50-2 |
Editors:
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Katherine Blashki |
Year:
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2011 |
Edition:
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Single |
Keywords:
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Comic, metaverse, user experience, museum, playlog. |
Type:
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Full Paper |
First Page:
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43 |
Last Page:
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50 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The paper presents a system for generating comics from museum playlog in Metaverse. Metaverse is a 3D virtual world in which users can act freely, such as visiting museums or chatting with others, according to their own purposes. Compared with existing approaches for representing user experiences using snapshots or video clips, the comic approach can 1) allow users to grasp the whole story at a glance, 2) facilitate distinguishing of important frames, and 3) exploit varieties of comic writing techniques. In order to summarize user experience into comic's frames, detection of important experience, interesting exhibits in case of the museums, is an important task. In this paper, we propose a visiting-time based method for frame extraction. After describing each module of our system, we discuss a system evaluation where the effectiveness of the proposed frame extraction method is confirmed. |
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