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USER EXPERIENCE IN PLAYING A DIGITAL GAME IN DIFFERENT SITUATIONS
Jari Takatalo , Jukka Häkkinen , Miikka Lehtonen , Jeppe Komulainen , Jyrki Kaistinen , Göte Nyman
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THE MORE THE MERRIER? LEARNING IN SINGLE VS. MULTIPLAYER GAMES
Casper Harteveld , Geertje Bekebrede
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YO HO HUM: DOES EVERYDAY LIFE MAKE GOOD GAMING?
Anita Greenhill , Gordon Fletcher
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SEMI-AUTOMATED MAP GENERATION FOR CONCEPT GAMING
Lauri Lahti , Jorma Tarhio
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AESTHETICS OF ENTERTAINING VR EXPERIENCES
Ed S. Tan , Valentijn T. Visch , Dylan Molenaar
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BEYOND ICONIC SIMULATION
Joris Dormans
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A REVIEW OF FIRST-PERSON SHOOTER GAME ENGINES AND THEIR USE IN RESEARCHING SCIENTIFIC DISCIPLINES
Christos Gatzidis , Vesna Brujic-okretic , Stuart Baker
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4D GAMES ALTERNATIVE REALITIES
John R. Rankin , Ray Matthews
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DEVELOPING A GAME CATEGORIZATION FOR SITUATIONAL GAME PRODUCTION
Archontoula Amanatiadou , Inge Van De Weerd , Erik Van Der Spek , Sjaak Brinkkemper
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RESEARCHING DIGITAL GAME PLAYERS: GAMEPLAY AND GAMING CAPITAL
Christopher S. Walsh , Thomas Apperley
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