Title:
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A REVIEW OF FIRST-PERSON SHOOTER GAME ENGINES AND THEIR USE IN RESEARCHING SCIENTIFIC DISCIPLINES |
Author(s):
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Christos Gatzidis , Vesna Brujic-okretic , Stuart Baker |
ISBN:
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978-972-8924-63-8 |
Editors:
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Yingcai Xiao and Eleonore ten Thij |
Year:
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2008 |
Edition:
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Single |
Keywords:
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Serious Games, Computer Game Technology, Computer Graphics, Virtual Environments, User Studies. |
Type:
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Full Paper |
First Page:
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67 |
Last Page:
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76 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper focuses on detailing the four most important first-person shooter (FPS) game engines to date, including
individual technical characteristics for each one, as used for scientific research purposes and projects. The id Tech,
Unreal, Source and Torque engines have all been used as cost-effective yet inexpensive visualisation tools that can yield
photorealistic, easy-to-modify results in immersive and engaging virtual environments and this has been taken advantage
of by many researchers from fields as diverse as education, training, health, artificial intelligence, psychology and
cultural heritage. |
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