Title:
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RESEARCHING DIGITAL GAME PLAYERS: GAMEPLAY AND GAMING CAPITAL |
Author(s):
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Christopher S. Walsh , Thomas Apperley |
ISBN:
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978-972-8924-63-8 |
Editors:
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Yingcai Xiao and Eleonore ten Thij |
Year:
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2008 |
Edition:
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Single |
Keywords:
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Video games, gaming capital, gameplay, curricula, education |
Type:
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Short Paper |
First Page:
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99 |
Last Page:
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102 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In order to build upon, further and contest text-based paradigms of studentsÂ’ video gameplay, this research utilises an
ethnographic approach that presents a nuanced and multifarious framework. This study, part of a larger project1,
combines, and then draws upon both quantitative and qualitative methods; a large longitudinal survey sample, narrative
analysis of popular games, interviews and participant observation over three years. In this article we suggest strategies
for researching and teaching about these digital spaces through collaboration with high school teachers and cultural and
educational institutions. This presents a play and player centred approach to researching gaming capital in educational
contexts that posits researching video games be grounded in the practices of game players. |
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