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cover  BOREDOM, IMMERSION, FLOW – A PILOT STUDY INVESTIGATING PLAYER EXPERIENCE
Lennart Nacke , Craig Lindley
cover  EDUCATIONAL GAMES AS INTERACTIVE APPLICATIONS IN THE IDTV PEDAGOGY
Vladimír Bureš , Kamila Olševičová , Pavel Čech
cover  MULTIPLAYER GAMING AMONGST TWEENS
Dries De Roeck
cover  USING THEORIES OF GAMING ENGAGEMENT TO EXAMINE ADULT ENGAGEMENT WITH LEARNING
Nicola Whitton
cover  A SERIOUS GAMES DESIGN ARCHITECTURE FOR EDUCATORS
Penny De Byl
cover  APPLYING SERIOUS GAMING TO BUSINESS PROCESS MANAGEMENT WITH VIPROSA
Tapani N. Liukkonen
cover  Wii GAME TECHNOLOGY FOR MUSIC THERAPY: A FIRST EXPERIMENT WITH CHILDREN SUFFERING FROM BEHAVIORAL DISORDERS
Samuel Benveniste , Pierre Jouvelot , Renaud Michel
cover  THE POSITIVE EFFECT OF PLAYING VIOLENT GAMES ON CHILDREN’S SELF-REGULATION LEARNING
Adel M. Agina , Piet A. M. Kommers
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