Title:
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A SERIOUS GAMES DESIGN ARCHITECTURE FOR EDUCATORS |
Author(s):
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Penny De Byl |
ISBN:
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978-972-8924-63-8 |
Editors:
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Yingcai Xiao and Eleonore ten Thij |
Year:
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2008 |
Edition:
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Single |
Keywords:
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Virtual Environments, Serious Games, Authentic Learning, Architecture |
Type:
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Short Paper |
First Page:
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123 |
Last Page:
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127 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper presents the Embedded Authentic Serious game-based Learning Experiences (EASLE) architecture that has
been developed to assist in the definition of serious games as part of the Advanced Learning and Immersive Virtual
Environments (ALIVE) project aimed at assisting technically novice educators to design and create their own teaching
and learning games. The motivation behind the design of EASLE is to keep game specifications as simple and focused as
possible for educators attempting to create serious games while ensuring authentic pedagogical experiences are embedded
into the application. A prototype serious game developed with EASLE, which took two weeks to complete, is presented. |
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