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Title:      A SERIOUS GAMES DESIGN ARCHITECTURE FOR EDUCATORS
Author(s):      Penny De Byl
ISBN:      978-972-8924-63-8
Editors:      Yingcai Xiao and Eleonore ten Thij
Year:      2008
Edition:      Single
Keywords:      Virtual Environments, Serious Games, Authentic Learning, Architecture
Type:      Short Paper
First Page:      123
Last Page:      127
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper presents the Embedded Authentic Serious game-based Learning Experiences (EASLE) architecture that has been developed to assist in the definition of serious games as part of the Advanced Learning and Immersive Virtual Environments (ALIVE) project aimed at assisting technically novice educators to design and create their own teaching and learning games. The motivation behind the design of EASLE is to keep game specifications as simple and focused as possible for educators attempting to create serious games while ensuring authentic pedagogical experiences are embedded into the application. A prototype serious game developed with EASLE, which took two weeks to complete, is presented.
   

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