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Title:      SEMI-AUTOMATED MAP GENERATION FOR CONCEPT GAMING
Author(s):      Lauri Lahti , Jorma Tarhio
ISBN:      978-972-8924-63-8
Editors:      Yingcai Xiao and Eleonore ten Thij
Year:      2008
Edition:      Single
Keywords:      concept map, computer game, map generation, open access
Type:      Full Paper
First Page:      36
Last Page:      43
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Conventional learning games have often limited flexibility to address individual needs of a learner. The concept gaming approach provides a frame for handling conceptual structures that are defined by a concept map. A single concept map can be used to create many alternative games and these can be chosen so that personal learning goals can be taken well into account. However, the workload of creating new concept maps and sharing them effectively seems to easily hinder adoption of concept gaming. We now propose a new semi-automated map generation method for concept gaming. Due to fast increase in the open access knowledge available in the Web, the articles of the Wikipedia encyclopedia were chosen to serve as a source for concept map generation. Based on a given entry name the proposed method produces hierarchical concept maps that can be freely explored and modified. Variants of this approach could be successfully implemented in the wide range of educational tasks. In addition, ideas for further development of concept gaming are proposed.
   

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