Title:
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SEMI-AUTOMATED MAP GENERATION FOR CONCEPT GAMING |
Author(s):
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Lauri Lahti , Jorma Tarhio |
ISBN:
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978-972-8924-63-8 |
Editors:
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Yingcai Xiao and Eleonore ten Thij |
Year:
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2008 |
Edition:
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Single |
Keywords:
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concept map, computer game, map generation, open access |
Type:
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Full Paper |
First Page:
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36 |
Last Page:
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43 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Conventional learning games have often limited flexibility to address individual needs of a learner. The concept gaming
approach provides a frame for handling conceptual structures that are defined by a concept map. A single concept map
can be used to create many alternative games and these can be chosen so that personal learning goals can be taken well
into account. However, the workload of creating new concept maps and sharing them effectively seems to easily hinder
adoption of concept gaming. We now propose a new semi-automated map generation method for concept gaming. Due to
fast increase in the open access knowledge available in the Web, the articles of the Wikipedia encyclopedia were chosen
to serve as a source for concept map generation. Based on a given entry name the proposed method produces hierarchical
concept maps that can be freely explored and modified. Variants of this approach could be successfully implemented in
the wide range of educational tasks. In addition, ideas for further development of concept gaming are proposed. |
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