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EVALUATING GAMES: A SECOND STAGE OF THE GAME DEVELOPMENT PROCESS
Ruth Torres Castillo and Carolyn Raynor
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SURVEYING GAMES WITH A COMBINED MODEL OF IMMERSION AND FLOW
Ehm Kannegieser, Daniel Atorf and Josua Meier
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INVESTIGATION OF GAME PREFERENCE IN THE UNIVERSITY STUDENT
Noppon Choosri, Noppon Wongta, Patison Palee, Waritsara Jitmun and Napatsayod Swangtrakul
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GAME DESIGN TOOLS FOR MAXIMUM EFFECTIVENESS
Pedro Henrique Roscoe Lage de Oliveira, Carlos Alberto Silva de Miranda1 and Joao Victor Boechat Gomide
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MECHANICAL PERFORMANCE ASSESSMENT SYSTEM FOR ENDOTRACHEAL TUBE INTRODUCERS USING MOTION DETECTION AND OBJECT TRACKING
Francesco Luke Siena, Philip Breedon, James Armstrong, Paul Watts, Kristofor Inkpin and Andrew Norris
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SP-LOOP: A LOOP CLOSURE DETECTION METHOD FOR RGB-D SLAM USING SEMANTIC AND POSITION INFORMATION
Xueshi Li, Fei Qiao, Qi Wei, Yi Yang, Xinjun Liu and Huazhong Yang
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ADAPTIVE SCREEN SAMPLING ALGORITHM ACCELERATION FOR VOLUME RENDERING
Sergey Belyaev, Vladislav Shubnikov and Nikita Motornyi
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PROBABILISTIC AND BOTTLENECK TANDEM FEATURES FOR EMOTION RECOGNITION FROM VIDEOS
Salma Kasraoui, Zied Lachiri and Kurosh Madani
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ARTIFACT REMOVAL AND LESION SEGMENTATION FOR MELANOMA DETECTION IN SKIN LESION IMAGES
Julie Ann Salido, Conrado Ruiz Jr. and Nelson Marcos
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A MOBILE APPLICATION BASED ON AUGMENTED AND VIRTUAL REALITY FOR DYNAMIC TRAINING AND TESTING OF THE ROAD-RULE SKILLS
Tatiana N. Tomchinskaya, Nikolay Yr. Dudakov and Aleksander D. Filinskikh
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DEVELOPMENT OF SUPPORT TOOL TO IMPROVE INDIRECTLY CONSCIOUSNESS OF ENERGY SAVING
Takumi Shida, Hiroshi Sugimura, Moe Hamamoto and Masao Isshiki
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