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ANALYSING NEGOTIATION RESULTS WITH HUMAN COMPUTER INTERFACES
Sergio Assis Rodrigues, Ekaterina Tskhakaya, Jano Moreira de Souza
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RAISED-DOT SLIDING LENGTH PERCEPTUAL CHARACTERISTIC
Yoshihiko Nomura, Syed Muammar Najib Syed Yusoh, Kazuki Iwabu, Ryota Sakamoto
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IMPROVING USER EXPERIENCE IN THE MUSEUM
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini, Gaetana Marchesini
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A DESIGN MODEL FOR EFFECTIVE SERIOUS GAMES
James Baker, Ashok Ranchhod, Gary Wills
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STRATEGATIONS - GAME BASED GAME MANIPULATION IN REAL TIME STRATEGY GAMES
Maximilian Jakasovic, Damir Ismailovi?, Bernd Brügge
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THE GAME CHALLENGE MODEL
Somjit Chaisriya, Lester Gilbert, Gary B Wills
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MEDIATING USERS AND SPACE: A CASE STUDY OF 2D REPRESENTATION OF LOCAL AND CULTURAL ARCHITECTURE IN KEELUNG
Yu-Horng Chen, Yih-Shyuan Chen, Hui-Min Ku, Cheng-Kun Hsu
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CHEMIMON - SERIOUS GAME FOR LEARNING THE BASIC CHEMICAL REACTION PRINCIPLES
Hubert Niedermeier, Ludwig Eisgruber, Barbara Reichart
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