Title:
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STRATEGATIONS - GAME BASED GAME MANIPULATION IN REAL TIME STRATEGY GAMES |
Author(s):
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Maximilian Jakasovic, Damir Ismailovi?, Bernd Brügge |
ISBN:
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978-972-8939-90-8 |
Editors:
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Katherine Blashki |
Year:
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2013 |
Edition:
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Single |
Keywords:
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Game manipulation, real time strategy games, manipulation based games |
Type:
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Short Paper |
First Page:
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342 |
Last Page:
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345 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Real time strategy games have become very popular over the last years. Games like StarCraft or Warcraft are very successful on the desktop market. In a real time strategy game the player needs to defeat his opponents by using resources and units. By doing so the user is constraint by an economical model that was created by the developer. For example the player cannot create new resource types or unit types and cannot change the model by itself. In this paper we present an approach where the player can manipulate this game model in order to create new resource types or unit types in a game based way. Our approach enables new and creative possible game strategies for the player. We present the model and also an evaluation of the approach in this paper. We focus mainly on the mobile market in our approach but it can also be used for other platforms. |
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