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GAMES USABILITY AND LEARNING THE CIVILIZATION IV PARADIGM
Michalis Xenos , Spyros Papaloukas , Nektarios Kostaras
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COLLABORATION WITH A MULTI-USER INTERFACE - CASE: PRODUCT DEVELOPMENT SIMULATION GAME
Markus Forstén , Ari Putkonen , Xiaobai Li
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PSYCHOPHYSIOLOGICAL RESPONSES TO ONLINE POKER GAME
Kari Kallinen , Mikko Salminen , Niklas Ravaja , Kliment Yanev
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FRONTAL EEG ASYMMETRY IN THE STUDY OF PLAYER EXPERIENCES DURING COMPETITIVE AND COOPERATIVE DUAL PLAY
Mikko Salminen , J. Matias Kivikangas , Niklas Ravaja , Kari Kallinen
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A GENERAL FRAMEWORK FOR DIGITAL GAME-BASED TRAINING SYSTEMS
Angela Brennecke , Heidrun Schumann
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REAL-TIME BARE-HANDS-TRACKING FOR 3D GAMES
Markus Schlattmann , Johannes Broekelschen , Reinhard Klein
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RFID TECHNOLOGY: FOSTERING HUMAN INTERACTIONS
Annie Gentes , Camille Jutant , Aude Guyot , Michel Simatic
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ACCEPTANCE OF ENTERTAINMENT SYSTEMS IN STROKE REHABILITATION
Anna-sofia Alklind Taylor , Per Backlund , Henrik Engström , Mikael Johannesson , Hanife Krasniqi , Mikael Lebram
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PLAYTESTING THE DIGITAL PLAYGROUND
Gunver Majgaard , Carsten Jessen
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A FRAMEWORK FOR THE DEVELOPMENT OF EDUCATIONAL GAMES: COMPUTER GAMES FEATURES FOR THE ENHANCEMENT OF LEARNING
Mavrommati Maria , Digkas Christos , Bousiou-makridou Despoina , Tsopoglou Stavros
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SIMULATION GAMES AND SUBJECTIVITY: THE EXPERIENCE OF EMPOWERMENT IN THE SIMS 2 GAME
Márcia Duarte Medeiros , Alisandra Cavalcante Fernandes De Almeida , José Aires De Castro Filho , Maria De Fátima Vieira Severiano
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