Title:
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SIMULATION GAMES AND SUBJECTIVITY: THE EXPERIENCE OF EMPOWERMENT IN THE SIMS 2 GAME |
Author(s):
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Márcia Duarte Medeiros , Alisandra Cavalcante Fernandes De Almeida , José Aires De Castro Filho , Maria De Fátima Vieira Severiano |
ISBN:
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978-972-8924-85-0 |
Editors:
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Katherine Blashki |
Year:
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2009 |
Edition:
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Single |
Keywords:
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Keywords: Technology, Subjectivity, Narcissism, Simulation Games, The Sims, Electronic Games |
Type:
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Short Paper |
First Page:
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98 |
Last Page:
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103 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This article aims to reflect the uses of the new technologies in the production of the contemporary subjectivity,
investigating, especially, the expressions of power raised by the game of life simulation "The Sims 2" and other
implications for their users' sociability. It intends to examine, through interviews on line and personal, that it forms the
feelings of power, possibly raised by the referred game, they affect the adolescents' relationships, as well as their
perceptions and capacity of discernment concerning the virtual world and of the real world. This use the theoreticalcritical
referencial of the School of Frankfurt and contemporary authors, to example of Turkle, Lasch and Severiano. The
methodological strategies used in the empiric research involved three stages, to know: collects of initials data in forums
on the game; application of questionnaires, sent by e-mail to the users, and accomplishment of interviews on line. The
data were analyzed initially quantitatively, with the software EPInfo, and later we proceeded to a qualitative analysis of
the most relevant positionings, in articulation with the first ones. Our data confirm attributable elements to the that Lasch
denominated of "Culture of the narcissism", in the measure in that the category "power/control" received a strong
adhesion of the researched youths. |
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