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Title:      A FRAMEWORK FOR THE DEVELOPMENT OF EDUCATIONAL GAMES: COMPUTER GAMES FEATURES FOR THE ENHANCEMENT OF LEARNING
Author(s):      Mavrommati Maria , Digkas Christos , Bousiou-makridou Despoina , Tsopoglou Stavros
ISBN:      978-972-8924-85-0
Editors:      Katherine Blashki
Year:      2009
Edition:      Single
Keywords:      Educational Game Design, Instructional Gaming
Type:      Short Paper
First Page:      93
Last Page:      97
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In the following article we attempt to detect the features that make computer games such an immersive entertainment tool, reviewing theoretical assumptions and empirical data in the relevant literature. Components that fertilize gamers’ interest, such as interactivity, role- taking, setting degrees of difficulty, competition and cooperation, appear as factors that enhance player enjoyment and motivation. These characteristics of game-play are necessary components of learning as well, since various modern learning theories and strategies consider their advancement very important in achieving meaningful and creative learning. We are particularly interested in those aspects of game-play that deal with a player’s continuing interest in the game, elements that would ideally characterize the educational process, but nevertheless are absent from much of the educational software presently produced. The theoretical and experimental findings sum up in a game design model, which will be used in the future as a basis for the development of an educational game designed to teach history.
   

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