Title:
|
A FRAMEWORK FOR THE DEVELOPMENT OF EDUCATIONAL GAMES: COMPUTER GAMES FEATURES FOR THE ENHANCEMENT OF LEARNING |
Author(s):
|
Mavrommati Maria , Digkas Christos , Bousiou-makridou Despoina , Tsopoglou Stavros |
ISBN:
|
978-972-8924-85-0 |
Editors:
|
Katherine Blashki |
Year:
|
2009 |
Edition:
|
Single |
Keywords:
|
Educational Game Design, Instructional Gaming |
Type:
|
Short Paper |
First Page:
|
93 |
Last Page:
|
97 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
In the following article we attempt to detect the features that make computer games such an immersive entertainment
tool, reviewing theoretical assumptions and empirical data in the relevant literature. Components that fertilize gamers
interest, such as interactivity, role- taking, setting degrees of difficulty, competition and cooperation, appear as factors
that enhance player enjoyment and motivation. These characteristics of game-play are necessary components of learning
as well, since various modern learning theories and strategies consider their advancement very important in achieving
meaningful and creative learning. We are particularly interested in those aspects of game-play that deal with a players
continuing interest in the game, elements that would ideally characterize the educational process, but nevertheless are
absent from much of the educational software presently produced. The theoretical and experimental findings sum up in a
game design model, which will be used in the future as a basis for the development of an educational game designed to
teach history. |
|
|
|
|