Title:
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REAL-TIME BARE-HANDS-TRACKING FOR 3D GAMES |
Author(s):
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Markus Schlattmann , Johannes Broekelschen , Reinhard Klein |
ISBN:
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978-972-8924-85-0 |
Editors:
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Katherine Blashki |
Year:
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2009 |
Edition:
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Single |
Keywords:
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Human-Computer-Interaction, Hand-Tracking, Gesture-Based Interfaces, Games, Mixed Reality. |
Type:
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Full Paper |
First Page:
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59 |
Last Page:
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66 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Recently, stable markerless 6 DOF video-based hand-tracking devices became available. These devices simultaneously
track the positions and orientations of both user hands in different postures with at least 40 frames per second. Such handtracking
allows for using the human hands as natural input devices. To exploit these devices for interaction with an
application, suitable interaction interfaces and techniques are required. Especially in the field of 3D gaming further
developments and analyses of bare-handed interaction are needed. Therefore, we introduce a novel general interface for
gaming purposes and analyzed various interaction modes/metaphors by coupling it to three popular 3D games (see Figure
1): a racing game, a flight simulator and a first-person shooter. Furthermore, we present an evaluation and discussion
based on an informal user study. |
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