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cover  EXOGENOUS VS. ENDOGENOUS SERIOUS GAME DESIGN
Barbara Reichart
cover  A SET OF REQUIREMENTS TO SOCIAL GAMES USED IN DIGITAL INTERACTIVE TELEVISION
Thalles Robson Barbalho, Ed Porto Bezerra
cover  INVESTIGATING SOCIAL ATTITUDES TOWARDS PRICING MODELS IN SOCIAL GAMING
Lim Kah Ye, See Swee Lan
cover  REAL-TIME SOFT SHADOWS USING SHADOW TEXTURE
Jinsuk Yang, Kyoungsu Oh, Sunyong Park
cover  MODELING WITH HIGH-LEVEL DESCRIPTIONS AND LOW-LEVEL DETAILS
Christoph Schinko, Torsten Ullrich, Dieter Fellner
cover  SMART ENERGY SAVING HOME USING GESTURE RECOGNITION
Chi-Man Pun
cover  HAND GESTURE RECOGNITION INTERFACE BASED ON IR CAMERA
Yang-Keun Ahn, Young-Choong Park, Kwang-Soon Choi, Kwang-Mo Jung
cover  SPATIAL-SPECTRAL BASED HYPERSPECTRAL IMAGE CLUSTERING – AN ADAPTIVE APPROACH USING CLUSTER'S BANDS BOX-PLOTS
Mohamed A. Al Moghalis, Osman M. Hegazy, Ibrahim F. Imam, Ali H. El-Bastawessy
cover  SCIENTIFIC VISUALIZATION EXTENDED WITH SONIFICATION FOR DATA ANALYSIS
Evgeniya Malikova, Victor Pilyugin, Valery Adzhiev, Galina Pasko, Alexander Pasko
cover  EXPERIENCES FROM TRAINING AGILE SOFTWARE DEVELOPERS IN FOCUSED WORKSHOPS
Tina Øvad, Lars Bo Larsen
cover  THE EFFECT OF TEST ENVIRONMENT ON USABILITY TESTING
Abeer Alharbi, John Glauert, Pam Mayhew
cover  FROM ‘SECURITY BORDER’ TO ‘SERVICE BORDER’ – FUTURE AUTOMATED BORDER CONTROL
Markus Heiskanen
cover  TUTORIAL USEFULNESS IN VIDEOGAME WII CONSOLES: FAST LEARNING OF GUIDELINES AND GAME MOVEMENTS
Ana Rita Teixeira, Sandra Pereira, Joana Portela, Maria Antunes, Rui Pereira, Hugo Silva, João Orvalho
cover  TRANSMEDIA PLAYER EXPERIENCE IN AN ACTION ADVENTURE
Huberta Kritzenberger
cover  REALISTIC AND AFFORDABLE VIRTUAL HUMANS
Belen Masia, João Freitas, Veronica Orvalho, Mel Slater, Miguel Sales, Diego Gutierrez
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