Title:
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REALISTIC AND AFFORDABLE VIRTUAL HUMANS |
Author(s):
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Belen Masia, João Freitas, Veronica Orvalho, Mel Slater, Miguel Sales, Diego Gutierrez |
ISBN:
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978-989-8533-22-7 |
Editors:
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Katherine Blashki and Yingcai Xiao |
Year:
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2014 |
Edition:
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Single |
Keywords:
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Virtual humans; computer graphics; realism; presence. |
Type:
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Reflection Paper |
First Page:
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376 |
Last Page:
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379 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Creating realistic virtual humans is a multidisciplinary effort, involving computer scientists specialized in computer graphics, virtual reality and human-computer interaction, as well as neuroscientists. This paper discusses, under the context of an EU-funded project, the state of the art in this regard, open challenges and future trends. Modifying how a virtual human looks, speaks, behaves or can be controlled is critical to the development of future collaborative virtual environments, while boosting other industries (games, movies
) by offering a new set of possibilities currently out of reach for most. |
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