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DEVELOPMENT OF E-COMMERCE IN TIMES
OF THE CORONA CRISIS
Darius Zumstein, Carmen Oswald and Claudia Brauer
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STUDYING GAMIFICATION AS A TOOL
FOR COLLECTING DATA
André Salomão, Bruno Dal Ponte Pavei da Silva, Júlio Monteiro Teixeira, Nicolas Canale Romeiro
and Milton Luiz Horn Vieira
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TEEN SOCIAL MEDIA USE DURING COVID-19:
PARENT PERCEPTIONS AND OVERSIGHT
Vanessa P. Dennen, Hui Shi, Stacey A. Rutledge, Lauren M. Bagdy, Daeun Jung, Stephen Bunn,
Casey Cargill, Catherine Cosgrove and Amber Hedquist
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LEARNING COMMUNICATION WITH AUTISTIC PEOPLEWITH A MOBILE SERIOUS ROLE-PLAYING GAME
Dixit Bharatkumar Patel, Xavian Ogletree and Yong Pei
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GRADUATE EMPLOYABILITY SKILLS DEVELOPMENT
THROUGH REFLECTION AND SELF-ASSESSMENT
USING A MOBILE APP
Maria Iqbal, Lars Jørgen Fredheim, Hege Annette Olstad, Aisha Abbas and Sobah Abbas Petersen
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