Title:
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MOBILE LEARNING GAMES WITH AUGMENTED
REALITY IN A PARK - SYSTEM FOR CLASSIFICATION
OF QUESTIONS FOR QUIZ GAME CREATION |
Author(s):
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Lúcia Pombo and Margarida M. Marques |
ISBN:
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978-989-8704-38-2 |
Editors:
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Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2022 |
Edition:
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Single |
Keywords:
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Classification of Questions, Mobile Learning, Game-Based Learning, Teacher Training, Qualitative Study |
First Page:
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187 |
Last Page:
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194 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This study used Bloom's Revised Taxonomy to examine 30 questions produced for a mobile quiz game with augmented
reality contents to be explored in a formal learning context, in an urban green park, in Portugal. The game was co-created
by 14 in-service teachers involved in a 50h training that aimed to promote the collaborative development of open digital
educational resources that foster Science, Technology, Engineering and Mathematics (STEM) learning based on game
approach and supported by mobile devices in outdoor settings. This is a qualitative study, based on the questions
planning documents produced by the teacher trainees, which was treated using a hybrid process of inductive and
deductive content analysis. The results indicate that teachers developed questions that, in the learner point of view, fall in
the lower taxonomy levels, namely Remember, Understand, Apply and Analyze. Moreover, the most frequent type of
question required "Direct application" of contents already known to real situations and mobilization of information
expected to have been already covered at school, in a "Consolidation" approach. The empirical results suggest that the
highest levels of Bloom's Revised Taxonomy (Evaluate and Create) are only achievable, during the process of game
creation, and not while playing the game. Suggestions were made regarding future research, such as to analyze the
process of game co-creation by teachers familiar with this classification system, to triangulate with the current study. This
work is relevant for teacher trainees and teachers to promote higher quality game-based learning in teaching practices, as
well as its associated resources. |
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