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A SET OF REQUIREMENTS TO SOCIAL GAMES USED IN DIGITAL INTERACTIVE TELEVISION
Thalles Robson Barbalho, Ed Porto Bezerra
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REAL-TIME SOFT SHADOWS USING SHADOW TEXTURE
Jinsuk Yang, Kyoungsu Oh, Sunyong Park
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MODELING WITH HIGH-LEVEL DESCRIPTIONS AND LOW-LEVEL DETAILS
Christoph Schinko, Torsten Ullrich, Dieter Fellner
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HAND GESTURE RECOGNITION INTERFACE BASED ON IR CAMERA
Yang-Keun Ahn, Young-Choong Park, Kwang-Soon Choi, Kwang-Mo Jung
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SPATIAL-SPECTRAL BASED HYPERSPECTRAL IMAGE CLUSTERING AN ADAPTIVE APPROACH USING CLUSTER'S BANDS BOX-PLOTS
Mohamed A. Al Moghalis, Osman M. Hegazy, Ibrahim F. Imam, Ali H. El-Bastawessy
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SCIENTIFIC VISUALIZATION EXTENDED WITH SONIFICATION FOR DATA ANALYSIS
Evgeniya Malikova, Victor Pilyugin, Valery Adzhiev, Galina Pasko, Alexander Pasko
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THE EFFECT OF TEST ENVIRONMENT ON USABILITY TESTING
Abeer Alharbi, John Glauert, Pam Mayhew
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TUTORIAL USEFULNESS IN VIDEOGAME WII CONSOLES: FAST LEARNING OF GUIDELINES AND GAME MOVEMENTS
Ana Rita Teixeira, Sandra Pereira, Joana Portela, Maria Antunes, Rui Pereira, Hugo Silva, João Orvalho
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REALISTIC AND AFFORDABLE VIRTUAL HUMANS
Belen Masia, João Freitas, Veronica Orvalho, Mel Slater, Miguel Sales, Diego Gutierrez
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