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RENDERING PARTICIPATING MEDIA WITH OCTREES
Richard Monette, Anthony Whitehead
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ISLAND WORLD: ONLINE GAMING AS SECONDARY DATA ELICITATION FOR PREDICTIVE MIGRATION
Jennifer Stoll, Ian Malave, Matthew Campbell, Christy L. Crosiar
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A COMPUTER GAME FOR AN ENHANCED VISITOR EXPERIENCE INTEGRATION OF REALITY AND FICTION
Ulf Wilhelmsson, Marcus Toftedahl, Tarja Susi, Niklas Torstensson, Anders Sjölin, Petri Tuori
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A 2-STAGE SAMPLE CULLING ALGORITHM FOR MOTION AND DEFOCUS BLUR RENDERING
Yi-Jeng Wu, Der-Lor Way, Zen-Chung Shih
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FAVORED WORKFLOWS IN LIGHT FIELD EDITING
Belen Masia, Adrian Jarabo, Diego Gutierrez
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FAST AND EXACT PLANE-BASED REPRESENTATION FOR POLYGONAL MESHES
Ulrich Krispel, Torsten Ullrich, Dieter W. Fellner
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MULTIMODAL FACIAL RIGGING: TOWARDS A USER-ADAPTED ANIMATION INTERFACE
Pedro T. Bastos, Luís A. Fernandes, Sharon L. Strover
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GEOVISUALISATION OF UNCERTAINTY IN SIMULATED FLOOD MAPS
Nancy Joy Lim, Julia Åhlén, Stefan Seipel
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MOUSE CONTROL SYSTEM IMPLEMENTATION USING DEPTH CAMERA BASED HAND GESTURE RECOGNITION
Yang-Keun Ahn, Young-Choong Park, Kwang-Soon Choi, Kwang-Mo Jung
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