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TELEINCLUSIVE LEARNING: AN EXPLORATORY STUDY ON STUDENTS' EXPECTATIONS OF USING TELEPRESENCE ROBOT FOR ATTENDING CLASSES
Luciano Gamberini, Gabriella Francesca Amalia Pernice, Valeria Orso and Daniela Mapelli
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COMBINED UX/UXI TAXONOMY FOR PROSUMER COMMONS IN SMART SUSTAINABLE CITIES
Aleksi Kajander and Maria Claudia Solarte-Vasquez
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A COMBINED APPROACH FOR USABILITY EVALUATION OF AN E-COMMERCE WEBSITE: REMOTE USABILITY TESTING, EYE-TRACKING, AND SUS TECHNIQUES
Thanaa Saad Alsalem, Maymunah Abdullatif Alismail and Majed Aadi Alshamari
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RETHINKING THE SHOPPING EXPERIENCE: A QUALITATIVE EXPLORATIVE STUDY ON 3D WEB AND AR FOR DISPLAYING AND SELLING GOODS
Valeria Orso, Giovanni Portello, Leonardo Pierobon, Alice Bettelli, Merylin Monaro and Luciano Gamberini
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GAMIFICATION OF DISCUSSOO: AN ONLINE AI-BASED FORUM FOR SERIOUS DISCUSSIONS
Elena Bakhanova, Madiha Anjum, Jaime A. Garcia, William L. Raffe and Alexey Voinov
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GAME GRAPHICS AND EFFECTIVE LEARNING: A REVIEWOF VISUAL COMMUNICATION RESEARCH IN SERIOUS GAMES
Hua Bai, Ran Zhang, Björn Berg Marklund and Ulf Wilhelmsson
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THE EMERGENT ASPECT OF CLIMATE CHANGE IN VIDEO GAMES: A HISTORICAL REVIEW
Khalil Morad El Ghilali, Spiros Papadopoulos and Iman Meriem Benkirane
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GAMING SKILL DEMOGRAPHICS: AN ANALYSIS OF CONSISTENCY IN VIDEO GAME RESEARCH
Elizabeth A. Matthews, Irina Koleva and Sujana Basnet
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USING AN INTENTION PREDICTION ALGORITHM TO DISPLAY ADAPTIVE WARNINGS OF CYCLISTS
Lisa Graichen, Matthias Graichen and Leon Gärtner
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FORMAL EDUCATION AND THE READINESS FOR WORK IN UX: THE RESULTS FROM A MIXED-METHODS RESEARCH STUDY
Ladislava Zbiejczuk Suchá, Jáchym Kubá?ek and Jitka Bartoová
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SPEAKING, TOUCHING OR GESTICULATING? HOW DOES IN-VEHICLE INTERACTION TYPE AFFECT DRIVER DISTRACTION?
Lisa Graichen, Matthias Graichen and Lena Hanstein
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A DEEP REINFORCEMENT LEARNING APPROACH TO THE ANCIENT INDIAN GAME - CHOWKA BHARA
Annapurna P. Patil, Sanjay Raghavendra, Shruthi Srinarasi and Reshma Ram
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