Title:
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GAME GRAPHICS AND EFFECTIVE LEARNING: A REVIEWOF VISUAL COMMUNICATION RESEARCH IN SERIOUS GAMES |
Author(s):
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Hua Bai, Ran Zhang, Björn Berg Marklund and Ulf Wilhelmsson |
ISBN:
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978-989-8704-41-2 |
Editors:
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Katherine Blashki |
Year:
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2022 |
Edition:
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Single |
Keywords:
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Serious Games, Literature Review, Visual Communication, Visual Design, Game Design, Learning Outcome |
Type:
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Full Paper |
First Page:
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165 |
Last Page:
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173 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The visuals of a game is a crucial element when it comes to providing good player experiences. Visuals are also an incredibly complex subject in a game context since different modes of visual representation can be more or less "appropriate" for different settings. For example, while one can look at photo-realism as an impressive feature of a game due to its technical complexity and functionally accurate representation of real-world objects, it might still not be a fitting choice for different audiences, or for different pedagogical strategies. Serious game research seldom focuses on understanding the design of these components or their applicability to different types of learning, and it more often focuses on games' mechanics and how well they manage to capture subject matter content while still being engaging. The aim of this paper is to explore the gap in visual communication research, describing what studies tend to focus on providing some valuable context. This review was conducted on papers that dealt with visual aspects of serious games. The results show that visual communication is rarely addressed in serious game development research. Future research would benefit from taking visual communication in detail to facilitate the effectiveness of serious games. |
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