Title:
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GAMING SKILL DEMOGRAPHICS: AN ANALYSIS OF CONSISTENCY IN VIDEO GAME RESEARCH |
Author(s):
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Elizabeth A. Matthews, Irina Koleva and Sujana Basnet |
ISBN:
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978-989-8704-41-2 |
Editors:
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Katherine Blashki |
Year:
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2022 |
Edition:
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Single |
Keywords:
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Gamer Skills, Gamer Demographics, Video Games, HCI |
Type:
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Full Paper |
First Page:
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184 |
Last Page:
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191 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Video games are a popular topic in academia, with many varied subjects of research. Often researchers investigating video game subjects partition the participants by the participant's familiarity with video games. Unlike other demographic categories on which research subjects are divided, such as age range or income, sorting participants into gamer skill categories, such as "Expert Gamer," has no objective consensus on what the labels should be. The inconsistency in terminology makes comparison between research works impossible. This paper highlights this problem, collects demographic questions in existing research, and showcases the data collected from a user study with these questions. The results show that self-chosen categories are a statistically significant metric and is recommended as an easy-to-obtain value. |
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