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MASTERBLIND - TESTING THE USABILITY OF AUDITORY FEEDBACK IN A COMPUTER GAME FOR BLIND PEOPLE
Ana Rita Teixeira, Ana Carvalhal, Filipe Abrantes, Vladimiro Lourenço, Anabela Gomes, João Orvalho
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GNOME TRADER: A LOCATION-BASED AUGMENTED REALITY TRADING GAME
Fabio Zünd, Miriam Tschanen, Marcel Lancelle, Maria Olivares, Mattia Ryffel, Alessia Marra, Milan Bombsch, Markus Gross, Robert W. Sumner
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A SOFTWARE FRAMEWORK FOR THE DEVELOPMENT OF PROJECTION-BASED AUGMENTED REALITY SYSTEMS
Marc Sunet, Marc Comino, Dimosthenis Karatzas, Antoni Chica, Pere-Pau Vázquez
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COMPARING MESHES - A VOLUME BASED APPROACH
Ralph Erdt, Peter Dannenmann
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ENHANCED MAGNIFICATION FOR REDUCED MOVEMENT IN VIRTUAL REALITY ENVIRONMENTS
Eva Monclús, Isabel Navazo, Pere-Pau Vázquez
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ULTRA-LOW-LATENCY AUTOMATIC ENDOSCOPIC IMAGE ORIENTATION STABILISATION
Wiebe Van Ranst, Toon Goedemé, Joost Vennekens
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THE MOBILE ROBOT NAVIGATION METHOD BASED ON ONBOARD SENSORS AND CAMERA DATA FUSION
Vladimir Filaretov, Aleksandr Novitsky, Dmirty Yukhimets
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A COMPARATIVE STUDY OF COMPUTERIZED APPROACHES FOR TYPE P63 OVARIAN TISSUES USING HISTOPATHOLOGY DIGITIZED COLOR IMAGES
T M Shahriar Sazzad, Leisa Armstrong, Amiya Kumar Tripathy
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HIGH SPEED EDGE DETECTION IMPLEMENTATION USING COMPRESSOR CELLS OVER RSDA
Ahmed Abouelfarag, Marwa El-Shenawy, Esraa Khatab
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INTERACTIVE VISUALIZATION OF MASSIVE 3D POINT CLOUDS
Jörg Futterlieb, Christian Teutsch, Dirk Berndt
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