Title:
|
WHO'S IN MY GAME?: OTHER PLAYERS IN THE SINGLE-PLAYER SPACECHEM |
Author(s):
|
Nicolás López Coombs |
ISBN:
|
978-989-8533-52-4 |
Editors:
|
Katherine Blashki and Yingcai Xiao |
Year:
|
2016 |
Edition:
|
Single |
Keywords:
|
Affordances, Intrinsic Motivation, Extrinsic Motivation, Data Visualization, YouTube |
Type:
|
Full Paper |
First Page:
|
125 |
Last Page:
|
132 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
In this paper, I analyze the win screen in the puzzle game SpaceChem (Zachtronics 2011a), notable for the three data visualizations it uses in place of a traditional leaderboard. Through this case study, I aim to problematize taken-for-granted use of both data visualization and social networking features. I perform a visual analysis informed by affordance theory to identify the kind of behavior encouraged or discouraged by these elements as well as a prominent Record Solution button which allows sharing player solutions via YouTube. I find that these elements complicate the division between the diegetic and non-diegetic as they invite a player outside the game and onto another platform. Significantly, ambiguity between the world of a particular game and the data-gathering, networked systems they are part of is not unique to SpaceChem but rather part of a growing proportion of the games we engage in, be it through achievement systems or social networks. |
|
|
|
|