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Title:      WHO'S IN MY GAME?: OTHER PLAYERS IN THE SINGLE-PLAYER SPACECHEM
Author(s):      Nicolás López Coombs
ISBN:      978-989-8533-52-4
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2016
Edition:      Single
Keywords:      Affordances, Intrinsic Motivation, Extrinsic Motivation, Data Visualization, YouTube
Type:      Full Paper
First Page:      125
Last Page:      132
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In this paper, I analyze the win screen in the puzzle game SpaceChem (Zachtronics 2011a), notable for the three data visualizations it uses in place of a traditional leaderboard. Through this case study, I aim to problematize taken-for-granted use of both data visualization and social networking features. I perform a visual analysis informed by affordance theory to identify the kind of behavior encouraged or discouraged by these elements as well as a prominent “Record Solution” button which allows sharing player solutions via YouTube. I find that these elements complicate the division between the diegetic and non-diegetic as they invite a player outside the game and onto another platform. Significantly, ambiguity between the world of a particular game and the data-gathering, networked systems they are part of is not unique to SpaceChem but rather part of a growing proportion of the games we engage in, be it through achievement systems or social networks.
   

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