Home Digital Library Visit Digital Library Conference Proceedings IADIS International Conference Interfaces and Human Computer Interaction - IHCI IADIS International Conference Interfaces and Human Computer Interaction 2014 (part of MCCSIS 2014)
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cover  FINGER POINTING ACCURACY ON LEAP MOTION SENSOR
Hermann Fürntratt
cover  DO E-BOOKS REFLECT CHILDREN’S AESTHETIC PREFERENCES?
Hsiu-Feng Wang, Julian Bowerman
cover  GESTURES IN HUMAN-COMPUTER INTERACTION – A REVIEW FROM A PSYCHOLOGICAL POINT OF VIEW
Lisa Graichen, Matthias Metzner
cover  STUDENT PERCEPTIONS ON THE USE OF PROJECT BASED LEARNING TO TEACH HCI TO 4TH YEAR IT STUDENTS
Juanita Terblanche, Roelien Goede
cover  THE ONLINE GENERATION GAP, THE MILLENNIAL STUDENT AND GENERATION X LECTURER
Tom Drange
cover  A COLLABORATIVE DESIGN COORDINATION FRAMEWORK BASED ON AN INTERACTION ANALYSIS AROUND A DIGITAL TABLETOP
Norlaila Hussain, Oscar de Bruijn
cover  VISUAL IMMEDIACY FOR SENSE-MAKING IN HCI
Alma Leora Culén
cover  IDENTIFYING INTERACTION PROBLEMS ON INTERNET NAVIGATION CAUSED BY CHANGE OF INPUT MODE: A STUDY ABOUT MOTION SENSOR CONTROLLER, GOOGLE MAPS AND GOOGLE STREET VIEW
André Constantino da Silva, André Luis Correa Viana, Daniela Marques
cover  USABILITY EVALUATION OF PLAYSTATION MOVE MOTION CONTROLER
Ana Rita Teixeira, André Assena, André Santos, Mariana Moura, Nuno Gomes, João Orvalho
cover  VIRTUALIZATION OF OBJECTS AND ADAPTIVE INTERACTION IN AN INCLUSIVE WEB OF THINGS
Ilaria Torre
cover  OVERCOMING THE GAP BETWEEN DIGITAL AND ANALOGUE BOARD GAMES - THE DITAG PROTOTYPE
Robin Krause, Marcel Haase, Benjamin Hatscher, Michael A. Herzog, Christine Goutrié
cover  INTERACTIVE COMPUTER MUSIC APPLICATION CONTROLED BY HUMAN MOTION
cover  CONTINUOUS IMMERSIVE NARRATIVE DEVELOPMENT IN VISUAL NOVEL GAME USING PSYCHOLOGICAL AND BEHAVIORAL USER CLASSIFICATION SYSTEMS
Rafael Silva de Oliveira, Claus Aranha de Castro
cover  STUDENTS’ PERCEPTIONS ON THE USE OF VIRTUAL ENVIRONMENTS AS LEARNING AIDS IN AN ALGORITHMS COURSE
Hussein Thompson
cover  IMPROVED BIMODAL EMOTION RECOGNITION AS A TOOL IN THE TREATMENT OF IMPULSE CONTROL DISORDERS THROUGH GAMEPLAY
Alan Murphy, Sam Redfern
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