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TOWARDS USABILITY INTERFACE
TRUSTWORTHINESS IN E-COMMERCE SYSTEMS
Andréia Rodrigues Casare, Celmar Guimarães da Silva, Tania Basso and Regina Moraes
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MEASURING GAME IMMERSION AND FLOW
WITH ELECTROENCEPHALOGRAPHY
Ehm Kannegieser and Johannes Ratz
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UNDERSTANDING THE GAP BETWEEN ACADEMICS
AND GAME DEVELOPERS:
AN ANALYSIS OF GAMASUTRA BLOGS
Jordan Greenwood, Leigh Achterbosch, Andrew Stranieri and Grant Meredith
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USING INTERACTIVE MOBILE APPS FOR HEALTHCARE
EDUCATION WITH A MIGRANT INDIAN POPULATION
IN HONG KONG
Matthew William Fendt, Shelby Garner, Cho Lee Wong, Carolin George, Phil Young, Hope Koch, Gina Green and Julia Hitchcock
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MATH IN THE EARLY YEARS: IMMERSIVE VIRTUAL
ENVIRONMENT
Gabriel Santana Fleury, Ana Carolina Gondim Inocêncio, Ana Paula Freitas Vilela Boa Ventura, Eliane Raimann and Marcos Wagner de Souza Ribeiro
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TELEWORK OF INTERIOR ENVIRONMENT
IN JAPANESE STUDENT
Takeshi Sato, Mizuki Nakajima, Ryota Murano, Macky Kato and Yousuke Takeishi
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INVOLVING DIVERSE USERS FOR INCLUSIVE
TECHNOLOGY DEVELOPMENT
Kristin Skeide Fuglerud, Till Halbach and Mikael Snaprud
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TWEAKING MORAL COMPLEXITY IN VIDEOGAMES?
OPTIMISING PLAYER EXPERIENCES ON BASIS
OF MORAL COMPETENCE
Benjamin Hanussek, Tom Frank Reuscher and Tom Tucek
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