Title:
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RESEARCH ON THE APPLICATION OF VIRTUAL
REALITY INTERGENERATIONAL GAMES TO
TRADITIONAL GLOVE PUPPETRY CULTURE |
Author(s):
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Ya-Fang Chen, Wen-Huei Chou and Yi-Chun Li |
ISBN:
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978-989-8704-31-3 |
Editors:
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Katherine Blashki |
Year:
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2021 |
Edition:
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Single |
Keywords:
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Traditional Culture, Virtual Reality, Intergenerational Games, Intergenerational Communication, Glove Puppetry |
Type:
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Full |
First Page:
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132 |
Last Page:
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140 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Appropriate intergenerational programs can effectively remove communication barriers between generations.
The application of the latest technology can introduce traditional cultural elements, and the cultural spirit of the older
generation can be passed on to the next generations. Moreover, with the help of young people, the elderly can get on track
with the latest technology, while young people can pass on the cultural memory and knowledge of the elderly. In addition,
with the vigorous development and advancement of science and technology, the existing traditional culture has been buried
under latest technologies when undergoing changes and evolutions through different generations. Therefore, severe cultural
differences and estrangements between different generations arise. In order to pass on the traditional cultures that are about
to be lost, the connection and exchange of emotions and history should be emphasized. Traditional glove puppetry is taken
as the pillar of the game proposed in this study, while "The Legend of the White Snake," one of the China's four major
folk stories, is considered as its theme. The historical and cultural knowledge of the elderly become the guiding indicators
in the game, allowing the elderly to gain sufficient self-confidence and increase their curiosity in learning modern
technology through game interactions. Furthermore, young generations can acquire relevant cultural knowledge of glove
puppetry. In the past, the development of virtual reality games did not consider and value the needs of intergenerational
communication. If the evaluations and designs of intergenerational programs can be made based on such needs, it is
believed it would benefit the elderly and young people in the evolution of generations. This research applies traditional
culture to virtual reality and plan an intergenerational game that can be played by two people, promote cultural experience
between generations, and make the two sides have an emotional connection with each other's cultural background. |
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