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cover  MASTERBLIND - TESTING THE USABILITY OF AUDITORY FEEDBACK IN A COMPUTER GAME FOR BLIND PEOPLE
Ana Rita Teixeira, Ana Carvalhal, Filipe Abrantes, Vladimiro Lourenço, Anabela Gomes, João Orvalho
cover  GNOME TRADER: A LOCATION-BASED AUGMENTED REALITY TRADING GAME
Fabio Zünd, Miriam Tschanen, Marcel Lancelle, Maria Olivares, Mattia Ryffel, Alessia Marra, Milan Bombsch, Markus Gross, Robert W. Sumner
cover  WHO'S IN MY GAME?: OTHER PLAYERS IN THE SINGLE-PLAYER SPACECHEM
Nicolás López Coombs
cover  A SOFTWARE FRAMEWORK FOR THE DEVELOPMENT OF PROJECTION-BASED AUGMENTED REALITY SYSTEMS
Marc Sunet, Marc Comino, Dimosthenis Karatzas, Antoni Chica, Pere-Pau Vázquez
cover  COMPARING MESHES - A VOLUME BASED APPROACH
Ralph Erdt, Peter Dannenmann
cover  ENHANCED MAGNIFICATION FOR REDUCED MOVEMENT IN VIRTUAL REALITY ENVIRONMENTS
Eva Monclús, Isabel Navazo, Pere-Pau Vázquez
cover  VERTEX CORRESPONDENCE CONTROLLED BY GRADIENTS: CARTOON ANIMATION APPLICATIONS
Vladimir Savchenko, Maria Savchenko
cover  PSEUDO-DENSE OPTICAL FLOW BASED ON PUZZLED IMAGES
Olivier Demuynck
cover  ULTRA-LOW-LATENCY AUTOMATIC ENDOSCOPIC IMAGE ORIENTATION STABILISATION
Wiebe Van Ranst, Toon Goedemé, Joost Vennekens
cover  THE MOBILE ROBOT NAVIGATION METHOD BASED ON ONBOARD SENSORS AND CAMERA DATA FUSION
Vladimir Filaretov, Aleksandr Novitsky, Dmirty Yukhimets
cover  A COMPARATIVE STUDY OF COMPUTERIZED APPROACHES FOR TYPE P63 OVARIAN TISSUES USING HISTOPATHOLOGY DIGITIZED COLOR IMAGES
T M Shahriar Sazzad, Leisa Armstrong, Amiya Kumar Tripathy
cover  ACCURATE BACKGROUND POINTS DETECTION FOR ACTION RECOGNITION IN PRACTICAL VIDEO DATASETS
Yu Xiang, Yoshihiro Okada, Kosuke Kaneko
cover  HIGH SPEED EDGE DETECTION IMPLEMENTATION USING COMPRESSOR CELLS OVER RSDA
Ahmed Abouelfarag, Marwa El-Shenawy, Esraa Khatab
cover  A NEW RADIAL BASIS FUNCTION APPROXIMATION WITH REPRODUCTION
Zuzana Majdisova, Vaclav Skala
cover  INTERACTIVE VISUALIZATION OF MASSIVE 3D POINT CLOUDS
Jörg Futterlieb, Christian Teutsch, Dirk Berndt
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