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WHATS THAT?: SOCIAL TAGGING OF AUDIOVISUAL HERITAGE IN A SERIOUS SOCIAL GAME SETTING
Maarten Brinkerink, Lotte Belice Baltussen, Johan Oomen
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MagiEntertain: MOBILE ENTERTAINMENT INTERACTION BASED ON MAGNETIC FIELD
Hamed Ketabdar, Kamer Ali Yuksel, Mehran Roshandel
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ECO-DRIVER: USING AUTOMOTIVE SENSOR DATA TO CONTROL MOBILE DRIVING GAMES
Pascal Bihler, Dominik Blumenau, Sven Bendel, Stefan Pilger
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INFLUENCE OF COMMUNICATION ON THE GAMEPLAY EXPERIENCE IN MMORPGS
Petter Christie, Fitri N. Rahayu, Andrew Perkis
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PLAYING WITH ROBOTS: A TABLETOP FRAMEWORK FOR ROBOT AND HUMAN GAME PLAYING
Aleksander Krzywinski, Mi Haipeng, Weiqin Chen, Masanori Sugimoto
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DEGENDERING GAMES: TOWARDS A GENDER-INCLUSIVE FRAMEWORK FOR GAMES
Roziana Ibrahim, Gary B Wills, Lester Gilbert
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EXPERIENCES FROM THE DEVELOPMENT OF THE PERVASIVE GAME CITYZOMBIE
Meng Zhu, Alf Inge Wang and Øyvind Rolland
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