Title:
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EXPERIENCES FROM THE DEVELOPMENT OF THE PERVASIVE GAME CITYZOMBIE |
Author(s):
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Meng Zhu, Alf Inge Wang and Øyvind Rolland |
ISBN:
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978-972-8939-18-2 |
Editors:
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Katherine Blashki |
Year:
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2010 |
Edition:
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Single |
Keywords:
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CityZombie, Pervasive Game, Location-based Game |
Type:
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Reflection Paper |
First Page:
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131 |
Last Page:
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135 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Pervasive games employ pervasive technology like location-based techniques, utilize player context in real world, and thus produce high immersion. In this article we will introduce a pervasive game prototype CityZombie, which is a multiplayer strategic game we developed and tested in Trondheim, Norway. The experience from developing and evaluating CityZombie is presented in this article, which covers both technical and gameplay aspects. CellID as a simple and popular technique shows high feasibility and appropriateness to the game, and social interaction plays a dominate role in attractiveness and enjoyment brought by CityZombie. Our research also reveals that strategic game could be a promising genre of pervasive game, due to its relatively low requirement to platform capabilities. |
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