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INTEGRATING DIGITAL GAMES INTO SCHOOL CURRICULUM: A FIELD EXPERIMENT IN MATH EDUCATION
Hercules Panoutsopoulos, Demetrios G. Sampson
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SQAR: AN ANNOTATION-BASED STUDY PROCESS TO ENHANCE THE LEARNER'S PERSONAL LEARNING
Belkacem Mostefai, Faiçal Azouaou, Amar Balla
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FIRST ON THE LIST: SEO CONTESTS AS AUTHENTIC LEARNING
Mark Frydenberg, John S. Miko
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COLLABORATIVE LEARNING TOOLS IN HIGER EDUCATION AND LIFE-LONG LEARNING
Cosmin Porumb, Sanda Porumb, Bogdan Orza, Aurel Vlaicu
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KEY-ROLES IN VLEs: A METRIC BASED ON SOCIAL NETWORK ANALYSIS
Maria Assunta Barchiesi, Elisa Battistoni, Paola Pasqualino, Gianluca Murgia
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A PRELIMINARY STUDY ON STUDENTS LEARNING EXPERIENCE IN AN INTERNATIONAL ONLINE SYNCHRONOUS RESEARCH SEMINAR
Daniel Chia-En Teng, Tommaso Leo, Kinshuk, Nian-Shing Chen
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ASSESSMENT OF MOTIVATION IN GAMING BASED E-LEARNING
Ioana Ghergulescu, Cristina Hava Muntean
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PRESENCE, PIAGETS STAGES OF DEVELOPMENT AND MIDDLE SCHOOL CHILDREN PARTICIPATION IN AN IMMERSIVE VIRTUAL GAME ENVIRONMENT
Catherine C Schifter, Diane Jass Ketelhut, Brian C. Nelson
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AN ARCHITECTURE FOR DYNAMIC STUDENT MODELLING OF LEARNING STYLES IN LEARNING SYSTEMS AND ITS APPLICATION FOR ADAPTIVITY
Sabine Graf, Kinshuk, Qingsheng Zhang, Paul Maguire, Victoria Shtern
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