Title:
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INTEGRATING DIGITAL GAMES INTO SCHOOL CURRICULUM: A FIELD EXPERIMENT IN MATH EDUCATION |
Author(s):
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Hercules Panoutsopoulos, Demetrios G. Sampson |
ISBN:
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978-972-8939-28-1 |
Editors:
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Kinshuk, Demetrios G Sampson, J. Michael Spector, Pedro Isaías, Dirk Ifenthaler, Radu Vasiu |
Year:
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2010 |
Edition:
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Single |
Keywords:
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Digital Games, Technology-enhanced teaching of Maths |
Type:
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Full Paper |
First Page:
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3 |
Last Page:
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10 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In the last few years there has been considerable interest within the research community regarding Digital GameBased Learning. This interest can be indicated by the extent of the conducted research and the related literature. The aim of this paper is to investigate the potential use of a commercial off-the-shelf digital game (namely, the Sims 2-Open for business) in creating rich and meaningful educational activities for teaching the subject matter of Mathematics in junior high school. More specifically, what is intended is the investigation of the effect of the game: (i) on the achievement of subject matter educational objectives as defined by the Greek National Curriculum, (ii) on the achievement of general educational objectives, as defined by standard taxonomies, and (iii) on shaping more positive attitudes towards Mathematics teaching and learning at school level. The results of the conducted research showed that: (i) students engaged in the game-supported educational activities achieved the same results with those who did not, with regard to the subject matter educational objectives, (ii) digital game-supported educational activities resulted in better achievement of the general educational objectives, and (iii) no significant differences were observed with regard to students attitudes towards Maths teaching and learning. |
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