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THE DIGITAL COMPETENCE IN THE INITIAL TRAINING. ESCAPE ROOMS: GAMIFIED ACTIVITIES FOR THE TRAINING OF EDUCATION PROFESSIONALS
Miriam Agreda Montoro, Ana Mª Ortiz Colón and Javier Rodríguez Moreno
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GAUGING THE USAGE OF THE INTERNAL MARKETING BY TEACHERS FOR EFFECTIVE TEACHING AND COMMUNICATION
Simmy Kurian, Berislav Andrlic and Hareesh N Ramanathan
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HEURISTIC USABILITY EVALUATION APPLIED TO EDUCATIONAL GAMES
Anara Olimpio and Pollyana Notargiacomo
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ANALYSIS OF STUDENTS SELF-ASSESSMENT AND GENERIC SKILLS USING DAIFUKU-CHO AND PROG TEST
Akiko Takahashi, Yosuke Tohata, Hideyuki Kobayashi, Yoshiaki Rikitake and Yoshikatsu Kubota
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METACOGNITIVE STRATEGIES AND LEARNING QUALITY: A SYSTEMATIC MAPPING STUDY
Roger Rivero Galeano, Adán Gómez Salgado and Danilza Lorduy Arellano
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REPORTING AN EXPERIMENT LIVE-STREAMING CLASSES IN A DISTANCE LEARNING COURSE
Ketia Kellen Araújo da Silva, Leticia Rocha Machado, Ana Carolina Ribeiro Ribeiro, Jozelina Silva da Silva and Patricia Alejandra Behar
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ERRORS IN THE STUDY OF THE VARIATIONAL BEHAVIOR OF FUNCTIONS IN THE UNIVERSITY ENGINEERING STUDENTS
Alejandro Ecos Espino, Joffré Huamán Núñez, Braulio Barzola Moscoso, Zoraida Manrique Chávez, Alejandro Rumaja Alvitez and Oscar García Cajo
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DIGITAL TOOL FOR BLENDED LEARNING FOR TEACHING VISUAL EFFECTS
Alexandre V. Maschio and Nuno M. R. Correia
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