Title:
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HEURISTIC USABILITY EVALUATION APPLIED TO EDUCATIONAL GAMES |
Author(s):
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Anara Olimpio and Pollyana Notargiacomo |
ISBN:
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978-989-8533-98-2 |
Editors:
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Piet Kommers, Adriana Backx Noronha Viana, Tomayess Issa and Pedro IsaĆas |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Playability, Usability Heuristics, Digital Games, Interactive Tools |
Type:
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Full |
First Page:
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25 |
Last Page:
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32 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on
usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a
bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles that help in
understanding the best way to apply software evaluation and the best timing for such evaluation. Heuristic evaluation of
usability is a useful tool for developers to improve interactive tools. Many developers have adopted interactive game-based
learning because of its characteristics, and have been able to motivate mobile learning systems. After the consolidation of
these papers and heuristics, three digital games geared toward music teaching were selected. The results show that it is
possible to identify and analyze problems of playability, allowing designers to make corrections that can improve user
experience, such as the possibility of contributing to the learning process. The qualitative study was beneficial, as it helped
to understand usability problems that occur in interactive tools. |
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