Title:
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THE DIGITAL COMPETENCE IN THE INITIAL TRAINING. ESCAPE ROOMS: GAMIFIED ACTIVITIES FOR THE TRAINING OF EDUCATION PROFESSIONALS |
Author(s):
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Miriam Agreda Montoro, Ana Mª Ortiz Colón and Javier Rodríguez Moreno |
ISBN:
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978-989-8533-98-2 |
Editors:
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Piet Kommers, Adriana Backx Noronha Viana, Tomayess Issa and Pedro Isaías |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Educational Technology, Higher Education, Teaching Qualification, Educational Innovation |
Type:
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Full |
First Page:
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11 |
Last Page:
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17 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This work presents an educational innovation performed during the academic year 2018/2019, consisting in some escape
room activities with the students of the Social Education and the Infant Education degrees from the University of Jaén.
This kind of activity have maintained, for many years, certain popularity within the educational field, specially in
compulsory stages of training; however, its usage in university classrooms has increased dramatically. Thus, they have
been considered as an useful way to acquire competences in the university sphere, specially in Educational Science
degrees. Aside from breaking the pattern of traditional methodologies, they also allow the implementation of new ways
of teaching and learning using Information and Communication Technologies (ICT), and the development of
metacognitive abilities. The general objective of this work is to present the didactic proposal developed, as well as the
perception of the students after completing the activity. |
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