|
AN INTERACTIVE TRAINING GAME USING 3D SOUND FOR VISUALLY IMPAIRED PEOPLE
Hsiao Ping Lee, Yen-Hsuan Huang, Tzu-Fang Sheu
|
|
E-LEARNING PRACTICE-ORIENTED TRAINING IN PHYSICS: THE COMPETENCE FORMATION
Alla G. Kravets, Oxana V. Titova, Olga A. Shabalina
|
|
DIRECTION OF CONTENTS DEVELOPMENT FOR SMART EDUCATION
YoungSun Park, SangJin An, YoungJun Lee
|
|
EXPLORING COMPETENCY DEVELOPMENT WITH MOBILE DEVICES
Maurice DiGiuseppe, Elita Partosoedarso, Roland Van Oostveen, Francois Desjardins
|
|
EDUCATIONAL COMPANY AND E-LEARNING
Frantiek Manlig, Eva laichová, V?ra Pelantová, Michala imúnová, Frantiek KoblasaJan Vavruka
|
|
COMPONENT-BASED APPROACH IN LEARNING MANAGEMENT SYSTEM DEVELOPMENT
Larisa Zaitseva, Jekaterina Bule, Sergey Makarov
|
|
LEARNING PORTFOLIO AS A SERVICE A RESTFUL STYLE
Shueh-Cheng Hu, I-Ching Chen, Yaw-Ling Lin
|